AI Insights · Timothy · July 2022
Top 5 3D Realistic Games in Oceania: Q2 2022 Performance
Discover the performance of the top 5 3D realistic games in Oceania for Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw significant activity among the top 3D realistic games on a unified platform in Oceania. Here is an overview of the performance of the leading titles, based on data from Sensor Tower.
Diablo Immortal by Blizzard Entertainment had a strong start with weekly revenue peaking at approximately $240K in early June. However, the revenue gradually declined to around $150K by the end of the month. Weekly downloads also saw a sharp drop from around 140K at launch to under 10K by the end of June. Active users followed a similar trend, starting at 126K and decreasing to about 60K.
Race Master 3D - Car Racing from SayGames LTD maintained steady performance throughout Q2 2022. Weekly revenue hovered around $900 to $1K, while downloads fluctuated, peaking at nearly 20K in late May before stabilizing at around 13K. Active users saw a minor decline from about 67K in early June to approximately 61K by the end of the month.
Apex Legends Mobile by Electronic Arts experienced notable fluctuations. Weekly revenue showed a peak at around $36K in mid-May, followed by a gradual decline to about $11K by late June. Downloads dropped significantly from 40K in mid-May to just over 10K by the end of June. Active users also saw a decrease from over 50K to around 38K in the same period.
Call of Duty®: Mobile by Activision Publishing demonstrated consistent performance. Weekly revenue ranged between $116K to $210K, with a peak in late March. Downloads remained relatively stable, averaging around 10K per week. Active users were consistent, hovering around 160K to 185K throughout the quarter.
Finally, Mudness Offroad Car Simulator by MIDNIGHT GAMES S.R.L. saw a steady decline in performance. Weekly revenue decreased from approximately $17K in late March to around $2K by late June. Downloads dropped from 15K in late March to under 2K by the end of June. Active users also declined, from about 32K in early April to around 33K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Oceania. For more detailed analytics and data, you can visit Sensor Tower.